Sceneview
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
oCsv::AssetImporterImports 3D assets (models) from file
oCsv::AxisAlignedBoxAn axis-aligned box typically used for bounding box and intersection calculations
oCsv::ParamWidget::BoolItem
oCsv::FontResource::CharDataDescribes how to draw a character from the font texture map
oCsv::DrawableFundamental drawable unit
oCsv::DrawContext
oCsv::DrawGroup
oCsv::FontResourceA font texture map, suitable for rendering fonts using texture-mapped quads
oCsv::GeometryDataGeometry description to be used with GeometryResource
oCsv::GeometryResourceGeometry that can be rendered with glDrawArrays() or glDrawElements()
oCsv::InputHandlerReceive and handle mouse/keyboard input events
|\Csv::ViewHandlerHorizontalA view handler that has a notion of a fundamental plane (e.g., a ground plane) and a zenith direction (i.e., an absolute "up" direction)
oCsv::MaterialResourceControls the appearance of a Drawable
oCsv::PlaneA 3D plane
oCQDockWidget
|oCsv::InputHandlerWidgetStackContains and manages InputHandler widgets
|\Csv::RendererWidgetStackContains and manages Renderer widgets
oCQMainWindow
|\Csv::ViewerA QMainWindow that can be used to provide an application-level UI
oCQObject
|oCsv::RendererSubclass this to add content in the scene and draw things
||\Csv::GridRendererA stock renderer provided as a basic utility and an example
|\Csv::ViewHandlerHorizontalA view handler that has a notion of a fundamental plane (e.g., a ground plane) and a zenith direction (i.e., an absolute "up" direction)
oCQOpenGLWidget
|\Csv::ViewportWidget that draws a scene and manages Renderer and InputHandler objects
oCsv::QueryResult
oCQWidget
|oCsv::ExpanderWidgetHides or shows a contained widget
|\Csv::ParamWidgetA convenience widget to enable quickly exposing tunable parameters
oCsv::ResourceManagerCentral repository for resources
oCsv::SceneA scene graph
oCsv::SceneNodePure virtual class that all scene graph nodes inherit
|oCsv::CameraNodeCamera
|oCsv::DrawNodeScene node that contains a list of drawable objects
|oCsv::GroupNodeA scene graph node that can have children
|\Csv::LightNodeA light in a scene graph used by some shaders to calculate lighting effects
oCsv::SelectionQueryUse to select objects in the scene
oCsv::ShaderLightLocationHolds the GLSL locations of light parameters in a shader program
oCsv::ShaderResourceAn OpenGL shader program
oCsv::ShaderStandardVariablesHolds the GLSL locations of shader variables
oCsv::ShaderUniformStores the location, type, and value for a GLSL shader uniform variable
oCsv::StockResourcesFunctions to generate stock resources
\Csv::TextBillboardA text display that always faces the camera