A stock renderer provided as a basic utility and an example. More...
#include <sceneview/grid_renderer.hpp>
Public Member Functions | |
| GridRenderer (const QString &name, QObject *parent=0) | |
| void | InitializeGL () override |
| Override to acquire OpenGL resources required by the Renderer. More... | |
| void | RenderBegin () override |
| Called at the start of rendering, just before the scene is rendered. More... | |
Public Member Functions inherited from sv::Renderer | |
| Renderer (const QString &name, QObject *parent=0) | |
| Construct a new renderer with the specified name. | |
| Renderer (const Renderer &)=delete | |
| Renderer & | operator= (const Renderer &)=delete |
| const QString & | Name () const |
| Retrieve the renderer name. | |
| Viewport * | GetViewport () |
| Retrieve the viewport that manages this renderer. | |
| Scene::Ptr | GetScene () |
| Retrieve the Scene graph used by the Sceneview rendering engine. | |
| ResourceManager::Ptr | GetResources () |
| Retrieve the ResourceManager for the scene. | |
| GroupNode * | GetBaseNode () |
| Retrieve the group node assigned to this renderer. More... | |
| virtual void | RenderEnd () |
| Called at the end of rendering, just after the scene has finished rendering. More... | |
| virtual void | ShutdownGL () |
| Override this to release any OpenGL resources acquired by the renderer. More... | |
| virtual QWidget * | GetWidget () |
| Override this to provide a custom UI for your renderer. | |
| bool | Enabled () const |
| virtual QVariant | SaveState () |
| Called by the viewport to save the renderer state. More... | |
| virtual void | LoadState (const QVariant &val) |
| Called by the viewport to restore the renderer state. More... | |
Additional Inherited Members | |
Public Slots inherited from sv::Renderer | |
| void | SetEnabled (bool enabled) |
Signals inherited from sv::Renderer | |
| void | EnableChanged (bool enabled) |
Protected Member Functions inherited from sv::Renderer | |
| virtual void | OnEnableChanged (bool enabled) |
A stock renderer provided as a basic utility and an example.
Draws a grid in the scene.
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overridevirtual |
Override to acquire OpenGL resources required by the Renderer.
At the time this method is invoked, the following are true:
It is guaranteed that this method will be called exactly once, and before any call to RenderBegin().
Reimplemented from sv::Renderer.
|
overridevirtual |
Called at the start of rendering, just before the scene is rendered.
When this method is called, the following are true:
In other words, the matrix stack is setup such that you can render in "world" coordinates.
You can issue legacy fixed-function OpenGL commands (e.g., glColor3f(), glBegin(), glVertex3f(), etc. calls)
You can also use your own vertex and fragment shaders.
Reimplemented from sv::Renderer.
1.8.6