Geometry that can be rendered with glDrawArrays() or glDrawElements(). More...
#include <sceneview/geometry_resource.hpp>
Public Types | |
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typedef std::shared_ptr < GeometryResource > | Ptr |
Public Member Functions | |
| void | Load (const GeometryData &data) |
| Loads the specified geometry into this resource. More... | |
| QOpenGLBuffer * | VBO () |
| QOpenGLBuffer * | IndexBuffer () |
| int | VertexOffset () const |
| int | NumVertices () const |
| int | NormalOffset () const |
| int | NumNormals () const |
| int | DiffuseOffset () const |
| int | NumDiffuse () const |
| int | NumSpecular () const |
| int | SpecularOffset () const |
| int | NumShininess () const |
| int | ShininessOffset () const |
| int | TexCoords0Offset () const |
| int | NumTexCoords0 () const |
| int | NumIndices () const |
| GLenum | IndexType () const |
| Returns the type parameter to pass to glDrawElements() Either GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. | |
| GLenum | GLMode () const |
| What kind of primitives are in this geometry (GL_POINTS, GL_LINE_STRIP, ...) | |
| const AxisAlignedBox & | BoundingBox () const |
Friends | |
| class | ResourceManager |
| class | Drawable |
Geometry that can be rendered with glDrawArrays() or glDrawElements().
A GeometryResource manages per-vertex attributes using a combination of vertex buffer objects and index buffers.
GeometryResource objects cannot be directly instantiated. Instead, use ResourceManager or StockResources.
Typically the data is loaded from a GeometryData() object.
| void sv::GeometryResource::Load | ( | const GeometryData & | data | ) |
Loads the specified geometry into this resource.
Automatically allocates buffers in graphics memory as needed.
1.8.6