Holds the GLSL locations of light parameters in a shader program. More...
#include <sceneview/shader_resource.hpp>
Public Attributes | |
| int | is_directional |
| int | position |
| int | direction |
| int | color |
| int | ambient |
| int | specular |
| int | attenuation |
| int | cone_angle |
Holds the GLSL locations of light parameters in a shader program.
1.8.6