Holds the GLSL locations of light parameters in a shader program. More...
#include <sceneview/shader_resource.hpp>
Public Attributes | |
int | is_directional |
int | position |
int | direction |
int | color |
int | ambient |
int | specular |
int | attenuation |
int | cone_angle |
Holds the GLSL locations of light parameters in a shader program.