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sv::ShaderLightLocation Struct Reference

Holds the GLSL locations of light parameters in a shader program. More...

#include <sceneview/shader_resource.hpp>

Public Attributes

int is_directional
 
int position
 
int direction
 
int color
 
int ambient
 
int specular
 
int attenuation
 
int cone_angle
 

Detailed Description

Holds the GLSL locations of light parameters in a shader program.


The documentation for this struct was generated from the following file: