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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
\Nsv
 oCAssetImporterImports 3D assets (models) from file
 oCAxisAlignedBoxAn axis-aligned box typically used for bounding box and intersection calculations
 oCCameraNodeCamera
 oCDrawContext
 oCDrawGroup
 oCDrawNodeScene node that contains a list of drawable objects
 oCDrawableFundamental drawable unit
 oCExpanderWidgetHides or shows a contained widget
 oCFontResourceA font texture map, suitable for rendering fonts using texture-mapped quads
 |\CCharDataDescribes how to draw a character from the font texture map
 oCGeometryDataGeometry description to be used with GeometryResource
 oCGeometryResourceGeometry that can be rendered with glDrawArrays() or glDrawElements()
 oCGridRendererA stock renderer provided as a basic utility and an example
 oCGroupNodeA scene graph node that can have children
 oCInputHandlerReceive and handle mouse/keyboard input events
 oCInputHandlerWidgetStackContains and manages InputHandler widgets
 oCLightNodeA light in a scene graph used by some shaders to calculate lighting effects
 oCMaterialResourceControls the appearance of a Drawable
 oCParamWidgetA convenience widget to enable quickly exposing tunable parameters
 |\CBoolItem
 oCPlaneA 3D plane
 oCRendererSubclass this to add content in the scene and draw things
 oCRendererWidgetStackContains and manages Renderer widgets
 oCResourceManagerCentral repository for resources
 oCSceneA scene graph
 oCSceneNodePure virtual class that all scene graph nodes inherit
 oCQueryResult
 oCSelectionQueryUse to select objects in the scene
 oCShaderLightLocationHolds the GLSL locations of light parameters in a shader program
 oCShaderStandardVariablesHolds the GLSL locations of shader variables
 oCShaderResourceAn OpenGL shader program
 oCShaderUniformStores the location, type, and value for a GLSL shader uniform variable
 oCStockResourcesFunctions to generate stock resources
 oCTextBillboardA text display that always faces the camera
 oCViewHandlerHorizontalA view handler that has a notion of a fundamental plane (e.g., a ground plane) and a zenith direction (i.e., an absolute "up" direction)
 oCViewerA QMainWindow that can be used to provide an application-level UI
 \CViewportWidget that draws a scene and manages Renderer and InputHandler objects