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Sceneview
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| Imports 3D assets (models) from file | |
| An axis-aligned box typically used for bounding box and intersection calculations | |
| Camera | |
| Scene node that contains a list of drawable objects | |
| Fundamental drawable unit | |
| Hides or shows a contained widget | |
| A font texture map, suitable for rendering fonts using texture-mapped quads | |
| Describes how to draw a character from the font texture map | |
| Geometry description to be used with GeometryResource | |
| Geometry that can be rendered with glDrawArrays() or glDrawElements() | |
| A stock renderer provided as a basic utility and an example | |
| A scene graph node that can have children | |
| Receive and handle mouse/keyboard input events | |
| Contains and manages InputHandler widgets | |
| A light in a scene graph used by some shaders to calculate lighting effects | |
| Controls the appearance of a Drawable | |
| A convenience widget to enable quickly exposing tunable parameters | |
| A 3D plane | |
| Subclass this to add content in the scene and draw things | |
| Contains and manages Renderer widgets | |
| Central repository for resources | |
| A scene graph | |
| Pure virtual class that all scene graph nodes inherit | |
| Use to select objects in the scene | |
| Holds the GLSL locations of light parameters in a shader program | |
| Holds the GLSL locations of shader variables | |
| An OpenGL shader program | |
| Stores the location, type, and value for a GLSL shader uniform variable | |
| Functions to generate stock resources | |
| A text display that always faces the camera | |
| A view handler that has a notion of a fundamental plane (e.g., a ground plane) and a zenith direction (i.e., an absolute "up" direction) | |
| A QMainWindow that can be used to provide an application-level UI | |
| Widget that draws a scene and manages Renderer and InputHandler objects |
1.8.6