Sceneview
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![]() ![]() ![]() | Imports 3D assets (models) from file |
![]() ![]() ![]() | An axis-aligned box typically used for bounding box and intersection calculations |
![]() ![]() ![]() | Camera |
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![]() ![]() ![]() | Scene node that contains a list of drawable objects |
![]() ![]() ![]() | Fundamental drawable unit |
![]() ![]() ![]() | Hides or shows a contained widget |
![]() ![]() ![]() | A font texture map, suitable for rendering fonts using texture-mapped quads |
![]() ![]() ![]() ![]() | Describes how to draw a character from the font texture map |
![]() ![]() ![]() | Geometry description to be used with GeometryResource |
![]() ![]() ![]() | Geometry that can be rendered with glDrawArrays() or glDrawElements() |
![]() ![]() ![]() | A stock renderer provided as a basic utility and an example |
![]() ![]() ![]() | A scene graph node that can have children |
![]() ![]() ![]() | Receive and handle mouse/keyboard input events |
![]() ![]() ![]() | Contains and manages InputHandler widgets |
![]() ![]() ![]() | A light in a scene graph used by some shaders to calculate lighting effects |
![]() ![]() ![]() | Controls the appearance of a Drawable |
![]() ![]() ![]() | A convenience widget to enable quickly exposing tunable parameters |
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![]() ![]() ![]() | A 3D plane |
![]() ![]() ![]() | Subclass this to add content in the scene and draw things |
![]() ![]() ![]() | Contains and manages Renderer widgets |
![]() ![]() ![]() | Central repository for resources |
![]() ![]() ![]() | A scene graph |
![]() ![]() ![]() | Pure virtual class that all scene graph nodes inherit |
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![]() ![]() ![]() | Use to select objects in the scene |
![]() ![]() ![]() | Holds the GLSL locations of light parameters in a shader program |
![]() ![]() ![]() | Holds the GLSL locations of shader variables |
![]() ![]() ![]() | An OpenGL shader program |
![]() ![]() ![]() | Stores the location, type, and value for a GLSL shader uniform variable |
![]() ![]() ![]() | Functions to generate stock resources |
![]() ![]() ![]() | A text display that always faces the camera |
![]() ![]() ![]() | A view handler that has a notion of a fundamental plane (e.g., a ground plane) and a zenith direction (i.e., an absolute "up" direction) |
![]() ![]() ![]() | A QMainWindow that can be used to provide an application-level UI |
![]() ![]() ![]() | Widget that draws a scene and manages Renderer and InputHandler objects |