A font texture map, suitable for rendering fonts using texture-mapped quads. More...
#include <sceneview/font_resource.hpp>
Classes | |
| struct | CharData |
| Describes how to draw a character from the font texture map. More... | |
Public Types | |
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typedef std::shared_ptr < FontResource > | Ptr |
Public Member Functions | |
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const std::shared_ptr < QOpenGLTexture > & | Texture () |
| Retrieve the texture. | |
| const CharData & | GetCharData (int c) |
| Retrieve parameters on how to draw the specified character. | |
Friends | |
| class | ResourceManager |
A font texture map, suitable for rendering fonts using texture-mapped quads.
Only ASCII characters are supported.
FontResource objects cannot be directly instantiated. Instead, use ResourceManager or StockResources.
1.8.6