Sceneview
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Resource system. More...
Classes | |
class | sv::AssetImporter |
Imports 3D assets (models) from file. More... | |
class | sv::FontResource |
A font texture map, suitable for rendering fonts using texture-mapped quads. More... | |
struct | sv::GeometryData |
Geometry description to be used with GeometryResource. More... | |
class | sv::GeometryResource |
Geometry that can be rendered with glDrawArrays() or glDrawElements(). More... | |
class | sv::MaterialResource |
Controls the appearance of a Drawable. More... | |
class | sv::ResourceManager |
Central repository for resources. More... | |
class | sv::Scene |
A scene graph. More... | |
struct | sv::ShaderLightLocation |
Holds the GLSL locations of light parameters in a shader program. More... | |
struct | sv::ShaderStandardVariables |
Holds the GLSL locations of shader variables. More... | |
class | sv::ShaderResource |
An OpenGL shader program. More... | |
class | sv::ShaderUniform |
Stores the location, type, and value for a GLSL shader uniform variable. More... | |
class | sv::StockResources |
Functions to generate stock resources. More... | |
const QString | sv::kColor |
String constant parameter name used by some stock shaders. | |
const QString | sv::kDiffuse |
String constant parameter name used by some stock shaders. | |
const QString | sv::kSpecular |
String constant parameter name used by some stock shaders. | |
const QString | sv::kShininess |
String constant parameter name used by some stock shaders. | |
const QString | sv::kTexture0 |
String constant parameter name used by the texture stock shaders. | |
Resource system.