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Classes
Resource System

Resource system. More...

Classes

class  sv::AssetImporter
 Imports 3D assets (models) from file. More...
 
class  sv::FontResource
 A font texture map, suitable for rendering fonts using texture-mapped quads. More...
 
struct  sv::GeometryData
 Geometry description to be used with GeometryResource. More...
 
class  sv::GeometryResource
 Geometry that can be rendered with glDrawArrays() or glDrawElements(). More...
 
class  sv::MaterialResource
 Controls the appearance of a Drawable. More...
 
class  sv::ResourceManager
 Central repository for resources. More...
 
class  sv::Scene
 A scene graph. More...
 
struct  sv::ShaderLightLocation
 Holds the GLSL locations of light parameters in a shader program. More...
 
struct  sv::ShaderStandardVariables
 Holds the GLSL locations of shader variables. More...
 
class  sv::ShaderResource
 An OpenGL shader program. More...
 
class  sv::ShaderUniform
 Stores the location, type, and value for a GLSL shader uniform variable. More...
 
class  sv::StockResources
 Functions to generate stock resources. More...
 
const QString sv::kColor
 String constant parameter name used by some stock shaders.
 
const QString sv::kDiffuse
 String constant parameter name used by some stock shaders.
 
const QString sv::kSpecular
 String constant parameter name used by some stock shaders.
 
const QString sv::kShininess
 String constant parameter name used by some stock shaders.
 
const QString sv::kTexture0
 String constant parameter name used by the texture stock shaders.
 

Detailed Description

Resource system.