|
Sceneview
|
Resource system. More...
Classes | |
| class | sv::AssetImporter |
| Imports 3D assets (models) from file. More... | |
| class | sv::FontResource |
| A font texture map, suitable for rendering fonts using texture-mapped quads. More... | |
| struct | sv::GeometryData |
| Geometry description to be used with GeometryResource. More... | |
| class | sv::GeometryResource |
| Geometry that can be rendered with glDrawArrays() or glDrawElements(). More... | |
| class | sv::MaterialResource |
| Controls the appearance of a Drawable. More... | |
| class | sv::ResourceManager |
| Central repository for resources. More... | |
| class | sv::Scene |
| A scene graph. More... | |
| struct | sv::ShaderLightLocation |
| Holds the GLSL locations of light parameters in a shader program. More... | |
| struct | sv::ShaderStandardVariables |
| Holds the GLSL locations of shader variables. More... | |
| class | sv::ShaderResource |
| An OpenGL shader program. More... | |
| class | sv::ShaderUniform |
| Stores the location, type, and value for a GLSL shader uniform variable. More... | |
| class | sv::StockResources |
| Functions to generate stock resources. More... | |
| const QString | sv::kColor |
| String constant parameter name used by some stock shaders. | |
| const QString | sv::kDiffuse |
| String constant parameter name used by some stock shaders. | |
| const QString | sv::kSpecular |
| String constant parameter name used by some stock shaders. | |
| const QString | sv::kShininess |
| String constant parameter name used by some stock shaders. | |
| const QString | sv::kTexture0 |
| String constant parameter name used by the texture stock shaders. | |
Resource system.
1.8.6