This is the complete list of members for sv::ShaderUniform, including all inherited members.
LoadToProgram(QOpenGLShaderProgram *program) (defined in sv::ShaderUniform) | sv::ShaderUniform | |
Location() const (defined in sv::ShaderUniform) | sv::ShaderUniform | inline |
operator=(const ShaderUniform &other) (defined in sv::ShaderUniform) | sv::ShaderUniform | |
ParamType() const (defined in sv::ShaderUniform) | sv::ShaderUniform | inline |
Set(int val) (defined in sv::ShaderUniform) | sv::ShaderUniform | |
Set(const std::vector< int > &val) (defined in sv::ShaderUniform) | sv::ShaderUniform | |
Set(float val) (defined in sv::ShaderUniform) | sv::ShaderUniform | |
Set(const std::vector< float > &val) (defined in sv::ShaderUniform) | sv::ShaderUniform | |
Set(const QMatrix4x4 &val) (defined in sv::ShaderUniform) | sv::ShaderUniform | |
SetLocation(int location) (defined in sv::ShaderUniform) | sv::ShaderUniform | inline |
ShaderUniform() (defined in sv::ShaderUniform) | sv::ShaderUniform | |
ShaderUniform(const QString &name) (defined in sv::ShaderUniform) | sv::ShaderUniform | explicit |
ShaderUniform(const ShaderUniform &other)=delete (defined in sv::ShaderUniform) | sv::ShaderUniform | |
Type enum name (defined in sv::ShaderUniform) | sv::ShaderUniform | |
~ShaderUniform() (defined in sv::ShaderUniform) | sv::ShaderUniform |