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src
sceneview
input_handler.hpp
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// Copyright [2015] Albert Huang
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#ifndef SCENEVIEW_INPUT_HANDLER_HPP__
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#define SCENEVIEW_INPUT_HANDLER_HPP__
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#include <QMouseEvent>
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#include <QKeyEvent>
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#include <QVariant>
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class
QWidget;
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namespace
sv {
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class
InputHandler
{
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public
:
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virtual
~
InputHandler
() {}
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virtual
QString Name()
const
= 0;
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virtual
void
Activated
() {}
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virtual
void
Deactivated
() {}
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virtual
void
InitializeGL
() {}
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virtual
void
ShutdownGL
() {}
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virtual
void
MousePressEvent
(QMouseEvent* event);
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virtual
void
MouseMoveEvent
(QMouseEvent* event);
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virtual
void
MouseReleaseEvent
(QMouseEvent* event);
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virtual
void
MouseDoubleClickEvent
(QMouseEvent* event);
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virtual
void
WheelEvent
(QWheelEvent* event);
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virtual
void
KeyPressEvent
(QKeyEvent* event);
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virtual
void
KeyReleaseEvent
(QKeyEvent* event);
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virtual
QWidget*
GetWidget
() {
return
nullptr
; }
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virtual
QVariant
SaveState
() {
return
QVariant(); }
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virtual
void
LoadState
(
const
QVariant& val) {}
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};
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}
// namespace sv
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#endif // SCENEVIEW_VIEW_HANDLER_HPP__
sv::InputHandler::MouseDoubleClickEvent
virtual void MouseDoubleClickEvent(QMouseEvent *event)
Called when the mouse is double-clicked in the viewport.
sv::InputHandler::KeyReleaseEvent
virtual void KeyReleaseEvent(QKeyEvent *event)
Called when a key is released in the viewport.
sv::InputHandler::Deactivated
virtual void Deactivated()
Called when the input handler is deactivated.
Definition:
input_handler.hpp:40
sv::InputHandler::WheelEvent
virtual void WheelEvent(QWheelEvent *event)
Called when the mouse wheel is scrolled.
sv::InputHandler::GetWidget
virtual QWidget * GetWidget()
Called to retrieve a widget for the InputHandler to manage.
Definition:
input_handler.hpp:94
sv::InputHandler::SaveState
virtual QVariant SaveState()
Called by the viewport to save the InputHandler state.
Definition:
input_handler.hpp:101
sv::InputHandler::MouseMoveEvent
virtual void MouseMoveEvent(QMouseEvent *event)
Called when the mouse is moved in the viewport.
sv::InputHandler::KeyPressEvent
virtual void KeyPressEvent(QKeyEvent *event)
Called when a key is pressed in the viewport.
sv::InputHandler::MousePressEvent
virtual void MousePressEvent(QMouseEvent *event)
Called when the mouse is pressed in the viewport.
sv::InputHandler
Receive and handle mouse/keyboard input events.
Definition:
input_handler.hpp:26
sv::InputHandler::MouseReleaseEvent
virtual void MouseReleaseEvent(QMouseEvent *event)
Called when the mouse is released in the viewport.
sv::InputHandler::LoadState
virtual void LoadState(const QVariant &val)
Called by the viewport to restore the InputHandler state.
Definition:
input_handler.hpp:108
sv::InputHandler::InitializeGL
virtual void InitializeGL()
Called when the OpenGL context is ready for use.
Definition:
input_handler.hpp:45
sv::InputHandler::Activated
virtual void Activated()
Called when the input handler is activated and given control.
Definition:
input_handler.hpp:35
sv::InputHandler::ShutdownGL
virtual void ShutdownGL()
Called when the OpenGL context is shutting down (usually, right before destruction).
Definition:
input_handler.hpp:51
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